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The Games Machine 131
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I-WAR 2 Egde of Chaos - New SDK
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IW2-EOC_Pog_Scripting_SDK.exe
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README.txt
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2002-01-24
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INDEPENDENCE WAR 2: EDGE OF CHAOS
POG SCRIPT SDK.
V0.91 Beta, January 2002
***********************************************************
INTRODUCTION
***********************************************************
This Software Development Kit ("SDK" ) contains programs,
data and documentation that will enable you to write scripted
content in the Pog scripting language for Independence War 2:
Edge Of Chaos.
It is not intended to be a complete reference guide,
but it should contain all the information needed to start
creating your own missions and scenarios.
Before you start modifying ("modding") the game it's a
essential to ensure you have the latest patch for
the game.
Versions of the game from f14.6 (EOC Patch 2) have
enhanced support for modding, making it easier to
distribute and install your mods.
You can download the latest patch from:
http://www.independencewar.com/home.htm
***********************************************************
SUPPORT
***********************************************************
This is a beta release of the SDK and documentation, and is
not supported by Particle Systems or Infogrames.
Pog Scripting queries may be placed on the US Infogrames
Independence War Forum:
http://www.ina-community.com/independencewar
***********************************************************
THE RESOURCE.ZIP FILE
***********************************************************
If you're going to be doing a lot of modding, it's
wise to extract the contents of the resource.zip file
that's located in the folder where the game is installed.
The resource.zip contains most of the game's resources,
including 3D objects, textures, graphics, etc, and
extracting its contents will allow you to easily change
any of the files you wish.
The extracted files in the folder will take precedence over
the files in the resource.zip. If you wish the game to use
any of the original files in the resource.zip, then
simply delete the corresponding files from their folders.
You can extract the contents of the resource.zip by using
any standard zip program, such as WinZip.
You should extract the contents to the same folder where
the resource.zip is located, and ensure that the pathnames
in the resource.zip are used.
IMPORTANT NOTE: Don't overwrite any files that are already
there, otherwise you may overwrite updated files previously
installed by a patch.
For clarity the documentation included in this SDK assumes
you have extracted the contents of the resource.zip
***********************************************************
POG SCRIPTING
***********************************************************
The Pog language is similar but not identical to C and C++.
Basic programming skills are assumed in this SDK. This SDK
is not a tutorial in C or Pog programming.
***********************************************************
SDK CONTENTS
***********************************************************
pog_help.chm
- Pog scripting documentation.
compiler folder
- Pog compiler binaries and batch file.
debug_configs
- Control config sets with debug keys included.
include folder
- Header files for the game's pog scripts
(required for the pog compiler).
samples folder
- Pog script samples, including mods, single player
missions and multiplayer scenarios.
***********************************************************
POG DOCUMENTATION FORMAT
***********************************************************
The documentation in this SDK is in Windows Compiled Help
Format. To use it just double click the pog_help.chm file.
The documentation is extensively hyperlinked, and includes
a complete table of contents, an advanced search facility,
and a 'favorites' function.
***********************************************************
DISCLAIMER
***********************************************************
While we have made every effort to ensure the information
in this SDK is accurate, we cannot guarantee that the
SDK is completely accurate and free of errors.
***********************************************************
LICENSE AGREEMENT
***********************************************************
You must read and understand the License Agreement before
attempting to use the POG SCRIPT SDK.
By using any of the materials provided in the kit you
automatically agree to abide by the terms of the agreement
below.
***********************************************************
INDEPENDENCE WAR 2: EDGE OF CHAOS
POG SCRIPT SDK LICENSE AGREEMENT
***********************************************************
The contents of the Independence War 2: Edge Of Chaos
"IW2:EOC" Pog Scripting SDK "SDK" are supplied 'as-is',
and no warranty is given as to their suitability or
fitness for any purpose.
PARTICLE SYSTEMS and INFOGRAMES accept no responsibility
for any loss or damage however caused by use of the SDK.
All responsibility for use and consequences of the use of
the SDK rest solely with the user.
The User may freely distribute in a non-commercial manner
the SDK providing that:
a) The SDK is not sold, bartered, or distributed with any
other product for which any charge is made (other than
incidental charges for time spent on-line), but rather
must be distributed free of charge.
b) The SDK contents including this license agreement
are distributed together in their entirety and in an
unmodified form.
***********************************************************
RULES GOVERNING MODS AND MOD EDITORS FOR
INDEPENDENCE WAR 2: EDGE OF CHAOS
***********************************************************
'MODS' are data that modify, add to, or substitute
for data in the IW2:EOC Software, thus modifying,
adding to, or replacing content provided by
PARTICLE SYSTEMS in the Software.
'MOD EDITORS' are programs that create data to modify,
add to, or substitute for data in the IW2:EOC Software,
thus modifying, adding to, or replacing data provided
by PARTICLE SYSTEMS in the Software.
MODS / MOD EDITORS may be permitted by PARTICLE SYSTEMS
and INFOGRAMES at their sole discretion, on the following
conditions:
1. MODS / MOD EDITORS must work only with the retail
version of the Software, and may not work with any demo
or OEM versions of the Software.
2. MODS / MOD EDITORS may not modify any COM, EXE, DLL or
other executable files.
3. MODS / MOD EDITORS must not contain any illegal,
scandalous, illicit, defamatory, libelous, or
objectionable material (as may be determined by
PARTICLE SYSTEMS and INFOGRAMES in their sole
discretion), or any material that infringes any
trademarks, copyrights, protected works, publicity,
proprietary, or other rights of any third party or of
PARTICLE SYSTEMS and INFOGRAMES.
4. MODS must identify in every description file, on-line
description, read-me, and in comments in the MOD data:
(a) the name, address, and e-mail address of the
MODS creators, and
(b) the following disclaimer: "THIS MOD IS NOT
MADE, DISTRIBUTED, OR SUPPORTED BY INFOGRAMES
OR PARTICLE SYSTEMS LTD. ELEMENTS TM & (C)
INFOGRAMES AND PARTICLE SYSTEMS LTD.
5. MOD EDITORS must identify in every description file,
on-line description, read-me, and in comments in
the MOD EDITOR data:
(a) the name, address, and e-mail address of the
MOD EDITOR creators, and
(b) the following disclaimer: "THIS MOD EDITOR IS
NOT MADE, DISTRIBUTED, OR SUPPORTED BY INFOGRAMES
OR PARTICLE SYSTEMS LTD. ELEMENTS TM & (C)
INFOGRAMES AND PARTICLE SYSTEMS LTD.
6. MODS / MOD EDITORS may not be sold, bartered, or
distributed with any other product for which any charge
is made (other than incidental charges for time spent
on-line), but rather must be distributed free of charge.
7. By distributing or permitting the distribution of
any MODS / MOD EDITORS, all creators or owners of any
trademark, copyright, or other right, title
or interest therein grant to PARTICLE SYSTEMS and
INFOGRAMES an irrevocable, perpetual, royalty-free,
sublicensable right to use and distribute the
MOD / MOD EDITOR by any means (whether now known or
hereafter invented), and to create and distribute by any
means (whether now known or hereafter invented) derivative
works thereof, and to charge for the distribution of such
MOD / MOD EDITOR or such derivative work, with no obligation
to account to any creators or owners of the MOD / MOD EDITOR
in any manner.
EOF